ChromaKey en TV

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V-Ray 1.50 Service Pack 4a

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The V-Ray® 1.50 Service Pack 4a is compatible with Autodesk® 3ds Max® 8, Autodesk® 3ds Max® 9, Autodesk® 3ds Max® 2008, 3ds Max® 2009, Autodesk® 3ds Max Design 2009, Autodesk® 3ds Max® 2010, Autodesk® 3ds Max® Design 2010.

The new V-Ray build supports both 32-bit and 64-bit OS.

It includes the following modified features:

• Added support for projection mapping when doing texture baking;
• Added new option to link the V-Ray VFB to PDPlayer;

And several bug fixes:

• Turning off "Affect specular" for a dome light made it invisible to reflections as well;
• Fixed a crash when importing a particular .vrmesh file;
• Fixed crash with VRayFastSSS2 material with VRayDirt map and a standard light with VRayShadowMap;
• The "prepass samples" option in the motion blur rollout did not work;
• Fixed stuck buckets with VRayEnvironmentFog and mesh gizmos;
• Fixed issues with VRayEnvironmentFog and mesh gizmos with modifiers;
• User could not remove gizmos/lights from VRayEnvironmentFog;
• ParticleFlow instancing did not render all mapping channels of original mesh;
• Fixed crash with VFB region render when region is outside of image;
• Turned off by default the option to save the DR servers to the scene (caused slowdown on scene save if servers are offline);
• Fixed some licensing issues.

iray Interactive Photorealistic Rendering Technology

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Mas info y video:

Zbrush - Avatar

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Imágenes de la creación de personajes subida a zbrushcentral

Flatiron version 1.50 released

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Press Release: Flatiron version 1.50 released – including new unwrap options and faster scene baking

The rapid development of visualisation and rendering engines requires new techniqes for the creation of interior and exterior scene solutions. Today 3d-io announces the immediate availability of the most anticipated scene baking plug-in for Autodesk 3ds MAX. With a focus on supporting all major 3ds Max renderers and enhancing the unwrapping and packing of UV maps for 3d scenes in a simple yet powerful way, Flatiron 1.50 brings benefits to all customers working in game development, architecture or CG visualisation.

Highlights of Flatiron 1.50

Single pass rendering

Flatiron now provides the option to bake all objects at once into the texture map. This speeds up the whole baking process significantly because it avoids repeated reinitialization of the renderer and combines all objects on the fly instead of using a separate merge pass afterwards. The speed improvement is especially significant when baking a lot of small objects.

The bake method of previous Flatiron versions is still available as an option.

Multi-map mode

Flatiron now supports unwrapping and baking into multiple texture maps. Instead of using Flatiron individually with different selections the user can now assign selection sets and then let Flatiron handle multiple groups of objects at once.

The multi map mode can also be used in combination with automatic distribution. Instead of manually assigning objects into groups, users can just take all the objects and have them automatically distributed among a selected number of textures.

Changes and new features in Flatiron 1.50

  • Single Pass Rendering for multiple objects. Flatiron can now bake a whole set of objects in a single render operation instead of rendering them all separately. This reduces render times significantly and improves compatibility with render output formats. See below for details about supported renderers.
  • Surface angle based seam assignments. This improves the unwrap results of hard surface meshes.
  • Flatiron can now automatically distribute the objects over multiple texture maps to allow for greater fine tuning of output sizes.
  • Support for selection sets added. Group your objects into sets and Flatiron can create separate texture maps for each sets.
  • MAXScript support for all the new features
  • A few minor user interface improvements
  • Various minor fixes

The single pass render mode is fully supported for 3ds Max Scanline Renderer, Mental Ray, finalRender and V-Ray (version 1.50 SP4a and up). Brazil and older versions of V-Ray support a compatibility mode that also allows to bake multiple objects at once but this mode ignores object specific settings (i.e. ‘don’t cast shadows’).

link:

Excalibur (or XBR) el futuro del 3ds max

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Al parecer vamos a ver cambios sustanciales en el futuro de nuestro querido 3dsmax, mejoras en el flujo de trabajo, la interfaz de usuario y el rendimiento.

Mas info en el blog de
Ken Pimentel, Director de Comunicación de Autodesk

Link

Unreal Engine 3 Video Tutorials

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Often there's no better way to learn a tool than to watch it being used. So, our developers put together a series of video recordings on how to use different UE3 toolsets and typical workflows.


LINK: