Mostrando entradas con la etiqueta crytek. Mostrar todas las entradas
Mostrando entradas con la etiqueta crytek. Mostrar todas las entradas
21 agosto 2013
CRYENGINE® Demo
Crytek Announces the Arrival of the New CryEngine
Crytek have ushered in a new era for their state-of-the-art CryEngine technology, with the launch of the new CryEngine; an ever-evolving technology service, with always up to date access to the latest features in CryEngine for commercial game licensees.
CryEngine users will also benefit from the coming together of Crytek’s Engine Licensing and Research & Development teams; a move designed to double the level of one-to-one care game licensees can tap into, in essence offering Crytek’s R&D as a service for developers using the new CryEngine.
On top of these changes, the new CryEngine supports development on current and next generation consoles (Xbox One, PlayStation 4, and WiiU), alongside PC, with further platforms to be added in the near future.
In line with the new services, the all-in-one development solution will no longer be identified by version numbers; reflecting the fact that constant updates and upgrades are always being applied to keep CryEngine at the forefront of its field.
Areil Cai, Director of Business Development – CryEngine said: "Supplying an engine is not about delivering a static piece of software. It’s about Crytek being an R&D team for our game licensees; providing the latest, greatest technology we can, all the time. As an industry, we’re all looking to deliver games as a service now – and we feel the same approach can be taken with game engines. Today's announcement reflects this progress, as well as our ongoing commitment to making sure CryEngine licensees always stay well ahead of the game."
Also commenting on Crytek's announcement, Carl Jones, Business Development Director at Crytek, said: "Since CryEngine 3 was launched in 2009, we've dramatically changed the engine so many times, with so many major new features, it’s not the same engine anymore. We have revolutionised many parts of the engine: we have overhauled our entire lighting system, built movie quality character rendering and animation solutions, vastly improved the speed and effectiveness of our Sandbox editor, and even our rendering has changed with tessellation, pixel accurate displacement mapping and now physical based rendering; all of this while maintaining our first principal: that making games should be real-time, all the time. CryEngine is a new engine from Crytek – and it always will be!”
This week also sees a major update to Crytek's free CryEngine SDK; granting non-commercial users access to a raft of the new features that recently helped to make Crysis 3 a visual benchmark for gaming. It is two years since the launch of the free CryEngine SDK. In that time, the engine has been downloaded over five million times and is used for non-commercial projects every day by a constantly growing community and more than 400 universities. The update to the free SDK will take user feedback on board and remove some restrictions, which prevented users from working offline.
These changes to the CryEngine service are being marked with a new website which can be seen at cryengine.com. Over time, the site will grow to offer new options for game developers, and will ultimately become the central hub for all official CryEngine content online.
25 julio 2013
Ryse: Son of Rome Behind the Scenes
Go behind the scenes for the making of Ryse: Son of Rome and see how Crytek is bringing next generation performance capture to Xbox One.
30 mayo 2013
CryEngine 3 y la Planificación Estrategica en los Negocios
A primera vista puede que no tengan mucho en común, pero la compañia consultora alemana IDS Scheer se alió con CryTek responsable de la franquicia Crysis y desarrolladores del robusto motor gráfico CryEngine 3, para participar en el SAP HANA Partner Race.
Su propuesta les ganó el segundo lugar en la final y ayudó a demostrar que una interfaz gráfica amigable e intuitiva sería muy bien recibida en el mundo de los negocios a gran escala. IDS Scheer y CryTek se aliaron para crear un escenario convincente con el sistema SAP HANA proporcionandoun veloz análisis de datos, mientars que la interfaz con estilo de juego 3D le proporcionaba un renovado estilo a los datos de planificación.
Esta propuesta permite acceder a los datos de forma más intuitiva y ayuda a involucrar a la fuerza de trabajo joven más adaptada a este tipo de experiencias de usuario. El video a continuación, en idioma alemán, muestra la propuesta y parte de la presentación
09 agosto 2012
03 mayo 2012
Eat3D CryENGINE 3 Materials
CryENGINE 3 Materials with over 14 hours of combined Instruction! Check out the bundle on the bundle page here: http://eat3d.com/bundles/cry3_mat_bundle
About the Instructor:
Hélder Pinto has been working with CryENGINE for over 4 years and has worked on games such as the award winning "Crysis 2" and "Under Siege". As a Level Artist, Hélder's speciality lays in having responsibility for the for the entire aesthetics of a level, while keeping a close eye on gameplay and performance. For more than a decade, Hélder has gained an enormous amount of experience and respect from within the community for for his outstanding character and artistic caliber. Hélder currently works at Crytek in Frankfurt, Germany on an unannounced project.
24 abril 2012
20 abril 2012
23 febrero 2012
CryENGINE 3 Free SDK 3.3.9 (3410) Update - Now Available!
CryENGINE Free SDK 3.3.9: Adding Scaleform and a Whole Lot More
In addition to offering Scaleform technology, the Free SDK update
will also feature several DirectX 9 rendering improvements, providing
POM (Parallax Occlusion Mapping), SSDO (Screen-space Directional
Occlusion), Particle GI (Global Illumination) and a new “Very High”
graphics configuration to support these new features and offer higher
levels of rendering quality.
The CryENGINE team has also been working to provide fixes for the
most prominent issues holding up the community. CryENGINE 3 Free SDK
3.3.9 includes improved SLI/CF support, improved 32-bit driver support,
support for 5.1/7.1 surround sound systems and many improvements to
CryENGINE 3 Sandbox.
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