Mostrando entradas con la etiqueta Realtime. Mostrar todas las entradas
Mostrando entradas con la etiqueta Realtime. Mostrar todas las entradas
21 agosto 2013
CRYENGINE® Demo
Crytek Announces the Arrival of the New CryEngine
Crytek have ushered in a new era for their state-of-the-art CryEngine technology, with the launch of the new CryEngine; an ever-evolving technology service, with always up to date access to the latest features in CryEngine for commercial game licensees.
CryEngine users will also benefit from the coming together of Crytek’s Engine Licensing and Research & Development teams; a move designed to double the level of one-to-one care game licensees can tap into, in essence offering Crytek’s R&D as a service for developers using the new CryEngine.
On top of these changes, the new CryEngine supports development on current and next generation consoles (Xbox One, PlayStation 4, and WiiU), alongside PC, with further platforms to be added in the near future.
In line with the new services, the all-in-one development solution will no longer be identified by version numbers; reflecting the fact that constant updates and upgrades are always being applied to keep CryEngine at the forefront of its field.
Areil Cai, Director of Business Development – CryEngine said: "Supplying an engine is not about delivering a static piece of software. It’s about Crytek being an R&D team for our game licensees; providing the latest, greatest technology we can, all the time. As an industry, we’re all looking to deliver games as a service now – and we feel the same approach can be taken with game engines. Today's announcement reflects this progress, as well as our ongoing commitment to making sure CryEngine licensees always stay well ahead of the game."
Also commenting on Crytek's announcement, Carl Jones, Business Development Director at Crytek, said: "Since CryEngine 3 was launched in 2009, we've dramatically changed the engine so many times, with so many major new features, it’s not the same engine anymore. We have revolutionised many parts of the engine: we have overhauled our entire lighting system, built movie quality character rendering and animation solutions, vastly improved the speed and effectiveness of our Sandbox editor, and even our rendering has changed with tessellation, pixel accurate displacement mapping and now physical based rendering; all of this while maintaining our first principal: that making games should be real-time, all the time. CryEngine is a new engine from Crytek – and it always will be!”
This week also sees a major update to Crytek's free CryEngine SDK; granting non-commercial users access to a raft of the new features that recently helped to make Crysis 3 a visual benchmark for gaming. It is two years since the launch of the free CryEngine SDK. In that time, the engine has been downloaded over five million times and is used for non-commercial projects every day by a constantly growing community and more than 400 universities. The update to the free SDK will take user feedback on board and remove some restrictions, which prevented users from working offline.
These changes to the CryEngine service are being marked with a new website which can be seen at cryengine.com. Over time, the site will grow to offer new options for game developers, and will ultimately become the central hub for all official CryEngine content online.
01 agosto 2013
28 junio 2013
Virtualarts Maqueta Virtual Interactiva (MVI)
Maqueta Virtual Interactiva (MVI) desarrollada en Unity3D para equipos
Android e iOS. Permite acceder a las plantas y áreas internas y externas
de un proyecto arquitectónico.
Virtual Architectural Model developed in Unity3D for Android and iOS. It
shows an interactive model for internal and exterior areas of an architectural project
Virtual Architectural Model developed in Unity3D for Android and iOS. It
shows an interactive model for internal and exterior areas of an architectural project
26 junio 2013
29 marzo 2013
23 marzo 2013
13 marzo 2013
IR Face Scans in Marmoset
One of IR's face scans from the 52 camera capture system. Real-time in Marmoset, using HDR lighting and detail mapping.
27 enero 2013
19 diciembre 2012
10 octubre 2012
01 septiembre 2012
09 agosto 2012
08 agosto 2012
02 agosto 2012
08 junio 2012
07 junio 2012
Luminous Engine: todavía no creemos que sea en tiempo real
Square-Enix suele dejarnos boquiabiertos durante sus presentaciones del E3, pero este año llegaron a un punto que no hubiesemos imaginado ver. Desde hace un par de años han estado trabajando en un nuevo motor de render llamado Luminous Engine, del cual les hablamos previamente. Durante su más reciente conferencia en el E3 mostraron un demo técnico que muestra el verdadero poder de este motor. Y para los no creyentes de que esto estaba en tiempo real, nos mostraron cómo cambiaban parámetros de cabello, iluminación y texturas sin esfuerzo alguno y sin perder detalle y calidad en la imagen. Éste es lo que nos espera a la vuelta de la esquina. Aún no nos lo creemos.
29 mayo 2012
03 mayo 2012
Eat3D CryENGINE 3 Materials
CryENGINE 3 Materials with over 14 hours of combined Instruction! Check out the bundle on the bundle page here: http://eat3d.com/bundles/cry3_mat_bundle
About the Instructor:
Hélder Pinto has been working with CryENGINE for over 4 years and has worked on games such as the award winning "Crysis 2" and "Under Siege". As a Level Artist, Hélder's speciality lays in having responsibility for the for the entire aesthetics of a level, while keeping a close eye on gameplay and performance. For more than a decade, Hélder has gained an enormous amount of experience and respect from within the community for for his outstanding character and artistic caliber. Hélder currently works at Crytek in Frankfurt, Germany on an unannounced project.
30 marzo 2012
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