04 noviembre 2010

V-Ray 2.0 new features list

Major features

- V-Ray RT and V-Ray RT GPU interactive renderers are included as part of the V-Ray installation;
- VRayCarPaintMtl material with accurate flakes simulation;
- VRayDistanceTex texture that measures distances to arbitrary mesh objects;
- VRayLightSelect render element to extract the contribution of individual lights;
- VRayDRBucket render element to show which machine rendered a given bucket in DR mode;
- VRayLensEffects render effect for producing glow and glare with support for obstacle images and diffraction;
- VRayExposureControl plugin for proper exposure of regular viewport and camera views;
- VRayStereoRig controller for easy stereoscopic setup;
- Shade maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic helper;
- Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing;
- Support for bidirectional path tracing for accurate unbiased lighting solutions;
- Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights;
- Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture;
- Command-line tool for mass conversion of textures to tiled OpenEXR files;
- V-Ray specific light lister;
- Integration of the various V-Ray components in the 3ds Max "Create" menu;
- Tools for calculating and rendering accurate camera distortion through .lens files;
- Support for MetaSL shaders.

Enhanced features

- Faster rendering of VRayProxy objects;
- Support for proper motion blur of Thinking Particles;
- Proper blending of gizmos for VRayEnvironmentFog;
- Improved raytracing precision in certain cases;
- Render history for the V-Ray VFB;
- Load and compare images directly in the V-Ray frame buffer;
- Support for rendering of VRayProxy objects as point clouds;
- Better representation of V-Ray lights in the new hardware viewport for 3ds Max 2010 and later;
- Retrace threshold for the light cache
...and many other small fixes and improvements

- Support for MetaSL shaders.
Enhanced features
- Faster rendering of VRayProxy objects;
- Support for proper motion blur of Thinking Particles;
- Proper blending of gizmos for VRayEnvironmentFog;
- Improved raytracing precision in certain cases;
- Render history for the V-Ray VFB;
- Load and compare images directly in the V-Ray frame buffer;
- Support for rendering of VRayProxy objects as point clouds;
- Better representation of V-Ray lights in the new hardware viewport for 3ds Max 2010 and later;
- Retrace threshold for the light cache
...and many other small fixes and improvements

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